![]() While I got Hyper Metroid to work, I am having trouble getting the infamous Justin Bailey hack to work. I have downloaded Lunar IPS to apply the hacks to the roms. Today, I discovered hacks and have been experimenting with Hyper Metroid, for example. I've seen plenty of translations that open up with a quick intro screen detailing who worked on the project, so I find it hard to believe that someone seeing that would be unaware that it was an unofficial modification, even if the ROM was being distributed pre-patched. 1 I have been using the Snes9x emulator to run Super Metroid for some years now. I can understand the differing viewpoints on the subject, and it really is just a cosmetic issues, but I have to cast my chips in with the first school. You always should do this before saving, if possible. getting a black screen on snes9x when i play the patched game. After this, open up the rom in Zsnes or Snes9x, and the game is patched Note that quite often after patching the Checksum will be bad. However, if you're going through all the work that comes with making a complete translation then it seems like a simple matter to fix the checksum. Description: This is an easy to use utility for performing some tasks on SNES / SFC ROMs Following functions are included: Edit ROM information like title, country/region, version and game code Add empty header Remove existing header Fix checksum: fixes a broken checksum. I guess that I can understand letting the checksum fail when it comes to minor hacks, and for just that reason you wouldn't want someone new to emulation to mistakenly believe that the original Super Mario World featured flying unicorns or whatnot. I will let the checksum fail to warn the users of this unofficial modification." ![]() zip file: and its as a CRC-32 checksum of AB628024. There are two schools of romhackers in that regard - the "I am producing a perfectly working alternative, thus I release it with a correct checksum as an official localisation should have." and the "Regardless everything else, I'm merely modifying a clean dump. makes the /boot Try a lower resolution to see if it works better. what's really odd is that the checksum and accompanying text is written in yellow in snes9x while all other patched roms (with or without command line) show up as white. it then showed up as good in both emulators but bad again via command line. Battle Mania - Dai Gin Jou Japan Known bad checksum but good dump - This code represents a cart known to not use Segas standard checksum routine emulators. ![]() Creaothceann wrote:The hack/translation authors could fix the checksum so that you know if the patch was applied to the correct ROM. I then tried a gui, the 'fixed' rom showed up as bad, so I repaired it. ![]()
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